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Snail Soft Body
This was a short project that was made when Vellum was first released in Houdini.
Snail was rigged and animated in Maya and brought into houdini, where it was turned into a vellum soft body and stiffness was painted areas where I wanted the snail to interact with the log. A custom particle solver was then used to create the slime trail in its wake.
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Rendered in Arnold and comped (with background using an imported 3d cam) in Nuke.
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Credits
Log: Megascans
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